Select Page

FlyAGI Tweak Utility (FTU) Update 1.10j

Our Update: May 3rd 2019, product update to version 1.10j

Update Description from Agi: “I released a new version with a pretty cool new feature. As I’m currently flying helicopters I missed the force trim function coming in some more complex addons in some less complex ones so I did this myself. The Tweak Utility is now capable of adding Force Trim functionality to any helicopter and there is a calibration system for getting highly accurate results as well. That said, I added force trim functionality for helicopter pilots – this allows to add force trim to any helicopter. There is also a calibration tool in the controller options, I strongly recommend to make use of it if force trim does not hold your current attitude as expected.”

Why do you need another tweak and settings script?
I know there are some settings and tweaking tools out there but none of them did satisfy me so I always kept tweaking myself with simple scripts for changing the parameters that really impact performance without sacrificing visual appearance to much. For making this easier and to have the possibility to use different tweaks and settings in different aircraft I wrote the tweak utility. All the settings the utility gives access to have an instant effect without the need of a scenery reload (except the extended DSFs switch, it initiates a reload when clicked) and I think they are more or less self explanatory.

Check it out at our dedicated download page for the latest FTU version.

X-ATC-Chatter 1.6.1 Released

You and I from X-Plained.Com are receiving this news post because we could likre to keep you up-to-date about new releases from Stick and Rudder Studios.

X-ATC-Chatter 1.6.1 is now officially released. This is a free upgrade to all customers who have purchased X-ATC-Chatter. 1.6.1 contains over 2,000 additional audio clips across multiple regions.

If you purchased X-ATC-Chatter via the X-Plane.org store you can get access to this free update by simply logging into to your X-Plane.org store account and go to your downloads page and download X-ATC-Chatter.zip again.

If you purchased X-ATC-Chatter directly from the Stick and Rudder Studios website then you will need to use the “View Product” link in the Gumroad receipt that was e-mailed to you when you purchased the product in order to download the new version. If you misplaced your receipt you can attempt to log in to your Gumroad library account to retrieve it. If you still can’t find the receipt contact us at the link below stating the problem and we will email you a duplicate receipt. It may take up to a day for us to get you that duplicate.

In addition the X-Plane 11 stand alone player has some bug fixes and enhancements.

  • Added a float dataref that can be used with FlyWithLua to change the volume level of the chatter.
  • Corrected a problem on Windows where the stand alone player could create ASSERT errors when used with a non-English character set.
  • Added an integration for the X-Plane 11.3 improved ATC voice system
  • Created a separate OpenAL context even when working with the X-Plane OpenAL device in an attempt to cut down on the interference from other plugins sharing the same X-Plane context.
  • Corrected code signing for OSX binaries for X-Plane 11 so they will work with Yosemite
  • Corrected some problems with window placement in X-Plane 11 when multiple monitors or scaling was being used. Added code to prevent resizing of popped out windows

If you do not yet own X-ATC-Chatter you can view a demo video and purchase the product at either the X-Plane.org store or directly from the Stick and Rudder Studios website. The price is the same at both locations.

OpenSceneryX version 4.1.0 Released

I’m pleased to share with you the following news from OpenSceneryX.

A new version (4.1.0) of OpenSceneryX is out. If you already have the latest installer, just re-run it to get the latest updates. If you don’t have the installer, download it from the website here. Here is what’s new:

New scenery objects in this version:

  • Added all flags from Flags of the World by Mr 3D and Chris Noe into OpenSceneryX. Note that the versions included in OpenSceneryX are rotated 90° from the originals, to conform to the standard of being aligned with the wind when placed at 0° (default) rotation.
  • Added all flags from Flags of the USA by Mr 3D and Chris Noe into OpenSceneryX. Note that the versions included in OpenSceneryX are rotated 90° from the originals, to conform to the standard of being aligned with the wind when placed at 0° (default) rotation.
    Added missing temperate conifer forests from FlyAgi Vegetation library.

Modified scenery objects in this version:

  • Replaced Finland and UK flags with new versions from Flags of the World, which no longer need a plugin for the animation. As a result of this, these flags are now correctly oriented to the wind when placed at 0° rotation (default). IMPORTANT NOTE: If you have already used either of these flags in a scenery package, please ensure the rotation is reset to 0°.
  • All the new lines added from DT_Library in v4.0.0 were missing their normal textures. These have now been added.

Other changes:

  • Support upcoming feature of WED to lock the rotation of an object to a specific angle (e.g. for objects that rotate in the wind). All existing objects in OpenSceneryX that rotate in the wind have had this attribute added, to lock them to 0° rotation.
  • Object dimensions are now interrogated directly from the model, automatically. All objects in the library have had their dimensions injected into the documentation.
  • All items with seasonal variants can now have multiple seasonal screenshots in the documentation, displayed as an image carousel. Here’s a nice example. All objects have had seasonal screenshots generated, but forests probably won’t as screenshots have to be created by hand for those, and it would ba a mammoth task.
  • Updated the Backup Library to v2.4.0
  • Added a couple more simHeaven export paths for wind turbines for use in their packages.
  • The website descriptions of the Hawker Seafury and Supermarine Spitfire were swapped over. This didn’t affect the library, just the documentation.
  • The website description of the B29 Superfortress claimed it was a B17 Flying Fortress. This didn’t affect the library, just the documentation.
  • All documentation pages on the website now include tooltip hover help for lots of the information provided, giving more information about each item and links through to the official X-Plane® documentation where appropriate – just hover your mouse over the ⓘ icons.
  • All documentation pages on the website that contain dimensions now have both metric and imperial values (metres, feet and miles as appropriate).

Check it out at the OpenSceneryX website.

Vulkan and Metal: It Runs!

We would like to share with you the following news from X-Plane.Com lead developer Ben Supnik about Vulkan and Metal: It Runs!

Since my last Vulkan update, we now have the full sim running natively with Vulkan and Metal! There is still a pretty big list of random things turned off or bypassed to make this happen, but we can fly in the cockpit and use the sim.
Here’s some stuff that is now working:

  • Using regular and HDR rendering, and SSAO on metal.
  • Flying with Vulkan on AMD, NVidia, and Intel drivers.
  • Hardware stereo rendering on OS X – this never existed before Metal because the Mac GL drivers didn’t support it. Hardware stereo rendering is necessary for VR support.
  • MSAA on Metal – with the restructuring of our code, you’ll be able to change MSAA settings without restarting. I don’t know if this code works on Vulkan right now; it might.

Here’s some stuff that does not work yet:

  • Plugins are bypassed right now. We have not yet written the plugin-OpenGL-interop layer.
  • VR only works when using OpenGL as the driver; we need to write some new VR code to pass Metal and Vulkan frames directly to the OVR and Rift APIs.
  • Screenshots/Movie capture are a work in progress – that’s what I’ve been working on this week.

We still have a number of visual bugs, so screenshots are an important feature so we can run our automated test system. The test system takes hundreds of screenshots of the sim in many configurations and compares them to 11.30 to catch bugs introduced by the new Vulkan and Metal back-ends. Clearly I’ll have to fix my color problems first.

One fun aspect of this port: Metal and Vulkan copy Direct3D’s convention where the viewport Y axis points down and not up. This resulted in a whole series of weird “it’s upside-down again” bugs, most of which have been fixed.

We should have some performance numbers to post next week; right now our primary focus is fixing bugs, particularly bugs that bring the whole machine down.

Want to read the whole article from Ben including belonging screenshots? Then check out this link.

Carenado 390 Premier IA Released

We’re pleased to share with you the following news from Carenado; the release of their 390 Premier IA business jet.

Actually, we’re talking about the Beechcraft Premier I which is a light business jet aircraft manufactured by the Beechcraft division of Hawker Beechcraft. The aircraft was designed to compete with the Cessna CitationJet series of aircraft. The Premier I prototype was rolled out on 19 August 1998 and its first flight was on 22 December 1998; four prototypes were used in the flight test program. The Premier I is constructed with a high-strength composite, carbon fiber/epoxy honeycomb structure fuselage. The Premier I and IA can be certified as light aircraft for operation by a single pilot. The powerplants are Williams International FJ44-2A engines.

The Carenado jet comes with the following impressive feature list:

  • High-end 4k PBR (Physically-based Rendering) graphics throughout, with ultra-realistic materials rendition (Dynamic reflections, realistic metal and dielectric materials, etc.)
  • Fully customized in-depth annunciator logic/aural warning logic/throttle logic with functioning latches, optimized for VR.
  • Custom Proline21 avionics system, all featuring detachable pop-up windows
  • Integrated FMS with detachable pop-up window (Laminar default)
  • Custom Autopilot with detachable pop-up window
  • Rain effect support
  • In-depth FMOD sound design implementation, including distance effects, realistic prop reversal effects, etc.
  • Extensive VR support
  • Extensive HDR lighting with gimballed 3D lights and dynamically illuminated ice lights for amazing night lighting effects
  • Goodway compatible
  • Engine design optimized for XP11.30’s jet engine model

Want to read all about it? Then you must visit the dedicated Carenado web page.

Ekre “Wonders of the World”

We’re pleased to inform you that with the approval of X-Plane.Org user/simmer Gergely “Ekre” Debreceni, we’re able to offer you his Wonders of the World packages. This Part 1 package is representing The Taj Mahal while package 2 represents Giza.

According to Ekre “This will be a series with the wonders of the world (and even more). For these Wonders of the World packages, you need several libraries. More information about which libraries you need and where to find them, that can be found in our Downloads / Sceneries / Ekre.

If you like Ekre his work, please donate his work via this PayPal link, or you can buy a coffee for him, thanks!