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fscabral “Impression SSG 747-8i Factory Rollout”

I’m pleased to offer you some exclusive screenshots of the SSG Boeing 747-8i on a short flight, actually more the departure, from EDDF (Aerosoft Frankfurt International Airport). Fabio (fscabral) made several factory rollout liveries, and this is another example of his primer livery. Keep in mind that the screenshots are taken with X-Plane 11.10 and we’re not sure of the livery can be used with X-Plane 10.51.

But there’s more to explore….. look to the weathered cockpit textures. This was something that was painted by Fabio himself, but X-Plained.Com is pleased to offer this package soon to you too. And, I have to be honest, it’s my wish too to see a more then clean cockpit. The 747-8 is already a while on the market and weathering can be seen every where. That said, this weathering is a good example of how it has to be.

What said before, the screenshots are made with and/or added:

  • X-Plane 11.10r3
  • ZonePhoto ortho ground textures Germany
  • Aerosoft Frankfurt International Airport (EDDF)
  • FlyWithLua 2.6.5
  • Balanced_Clouds.lua script
  • cloud_puff5.png from Lua Default cloud enhancer 1.1
  • Skycolors from Skycolors for XP10 & XP11 2.0

Enjoy this screenshot link.

Toronto Pearson Int. Airport Review

We’re pleased to offer you Andy’s in-depth CYYZ Toronto Pearson International review.

According to Andy “This is a highly impressive model with great attention to detail and a real effort to deliver a huge project as accurately as possible.”

Andy continues “The model works well whether being used simply as a place to takeoff and land, with the runways realistically following the real thing, or whether using the extended facilities with ten runway options and nearly 200 ramp starts available. The airport can be enjoyed in many different aspects and with many different aircraft types and those areas still under development in the real thing have working sites and detail which makes the pilot wary of FOD!”

But there’s so much more. On behalf of Andy I encourage you to read his comprehensive review.

Update … Complete / Core “FlyWithLua 2.6.5”

UPDATE December 10th, 2017:

We’re pleased to inform you on behalf of X-Friese, that the X-Plane 11 FlyWithLua plugin has been update to version 2.6.5. Although plugin version 2.6.5 has been updated recently in October, this updated post and belonging download page does offer from today on the complete and core package. Further information can be found at the dedicated download page.

According to X-Friese “This is the official version of FlyWithLua for X-Plane 11, and it will no longer support X-Plane 10 or X-Plane 9. All X-Plane 10 users must stay at FlyWithLua 2.4.x, the last stable version made for X-Plane 10 and 9. All X-Plane 9 users (are there any out there?) must stay at FlyWithLua 2.4.x and follow the instructions to convert FlyWithLua 2.4.x into X-Plane 9 mode.”

“And of course all official versions of FlyWithLua are running on all three platforms, Linux, Mac OS X and Windows. Thanks a lot to Sparker for making this possible. Without him, FlyWithLua would be a Windows plugin only.”

Log change version 2.6.5:

  • Now supports all 3200 joystick buttons of X-Plane 11.10.
  • No longer compatible to X-Plane 11.02 or older (not tested).

 

WARNING: Since version 2.6.0 some scripts can stop working!
This is because of some new restrictions accessing DataRefs. Discussion for this is inside this topic. If your favorite script is affected, do not update FlyWithLua until the author of the script updates his script.

For those who aren’t aware what FlyWithLua can do for you …. check out this.
FlyWithLua offers a rapid development system to get in deep into X-Plane. An easy to understand, detailed manual is included. FlyWithLua will support all platforms, Windows, Linux and Mac, and it will support X-Plane 9 and X-Plane 10. A script can be used on all platforms by default, without the need of re-editing. This let’s you share scripts with friends using other systems. FlyWithLua uses LuaJIT as a compiler. This results in very fast code execution, much faster than the original Lua interpreter. FlyWithLua is ready to be used by anybody, no matter if you are a beginner or an experienced Lua developer.

You can read all about it and download the latest FlyWithLua plugin for X-Plane 11 (only for registered users) via our dedicated download page.

HD Mesh Scenery v4 for X-Plane 11

We’re pleased to inform you on behalf of alpilotx the release of HD Mesh Scenery version 4.0 for X-Plane 11.

According to alpilotx “HD Mesh Scenery v4 can be seen as a vastly improved version of the default scenery shipping with XP11. It is using/referencing the exact same set of artwork files (textures, object, autogens, forests) which ship with XP11, so you do not need other art assets to be installed while HD Mesh Scenery v4 will also benefit from any artwork improvements (autogen, texture) coming with future XP11 versions.”

 

 

The most important advantages of HD Mesh Scenery v4 are:

  • The triangle mesh resolution is far higher than in the default mesh and even a bit above the level of the previous HD Mesh Scenery v3:: this give – obviously – better DEM (elevation data) representation (slopes, mountains etc.), but this also vastly(!) improves the landclass data representation (which in X-Plane is very closely coupled with the triangle size in the mesh). This is most obvious with forest detail.
  • The vector data simplification is less aggressive than in the default mesh (where Laminar needed to do that to limit the overall size of the global scenery). Thus road / railroad bendings are more accurate and the same is true for rivers, shorelines (but where the OSM raw data is bad, this can’t help much either)
  • HD Mesh Scenery v4 also has the new “high buildings” feature included, which I introduced with Laminar in XP11. This puts all (well, with some filtering of not reasonable stuff from OSM) buildings > 20m “height” or > 5 “building:levels” as some “high building” object (with a more or less correct height – as defined in OSM) in the scenery (“building:levels” are simply multiplied by 4m to get an approximate height). This usually gives most cities a much better look (New York is a great example, where in OSM almost all buildings already have a height defined). This same approach also “imports” antennas / masts from OSM (as antenna obstacles)
  • OSM data is updated (its “date stamp” is 1st October 2017) . Which makes it newer than current XP11 default mesh data and of course much, much newer than the data in HD Mesh Scenery v3.

Most of the Landclass data has seen an update (which already happened with my work for the XP11 default scenery … but HD Mesh Scenery v4 can represent the high res landclass data much better)

Coverage

  • Europe (from the Canaries and Iceland in the west up to Moscow an and most parts of Israel in the East)
  • North America (USA, Alaska, Canada)
  • South / Central America
  • Australia
  • Japan
  • Hawaii and most of the tiny Pacific Islands
  • Australia
  • Himalaya
    (Coverage to the north ends at 73 N !)

And a Warning!
The scenery requires at least X-Plane 11.00 !!! IT WILL NOT WORK WITH X-Plane 10.xx!

Screenshots
Here are the official screenshots accompanying the release of HD Mesh Scenery v4. Just follow the links to my Google Photos albums:
HD Mesh Scenery v4 (for X-Plane 11)
HD Mesh Scenery v4 (for X-Plane 11) – COMPARISON shots

Official Site
All other (continuously updated) information, download links and important instructions can be found on the official HD Mesh Scenery v4 Site.

Navigraph AIRAC Cycle 1713

Another Navigraph AIRAC (Aeronautical Information Regulation And Control) period starting on December 7th, 2017. Let’s give some background information about the AIRAC Cycle.

The AIRAC cycle was adopted in 1964 and further improved over the years. Key are the worldwide effective dates with 28 days intervals (e.g. 4 August 2005, 1 September 2005, 29 September 2005, …). Effective days are always on a Thursday. It may look indeed like a long period, 28 days, or even 56, but it should be understood that aeronautical information changes, mostly published through so called AIRAC Amendments.

Back to our Navigraph Cycle 1713, effective from December 7th. By following this link you reach the download section of Navigraph.

Aerosoft NavDataPro AIRAC Cycle 1713

Aerosoft released on December 7th a new AIRAC Cycle 1713 for their NavDataPro.

For operationally significant changes in information, the cycle known as the AIRAC (Aeronautical Information Regulation And Control) cycle is used: revisions are produced every 56 days (double AIRAC cycle) or every 28 days (single AIRAC cycle).

NavDataPro users are now able to download and install the datasets for X-Plane. NavDataPro is our new update service for navigational data used by various simulatorsWith this service flight sim pilots will always get up-to-date navdata for flight planning and in flight use.

More information can be found at the dedicated Aerosoft web page.

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