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Impression X-Plane 11 vFlyteAir Cirrus SR-20

Recently released by vFlyteAir, their updated Cirrus SR-20 version 2.5. Not only a fresh update, but fully compatible with X-Plane 11. A beauty to see, a beauty to fly!

The updated vFlyteAir Cirrus SR-20 comes with a lot of new features, of course partly because of the X-Plane 11 platform, but also new features added to the aircraft systems and if also comes with a lot of bug fixes.

Is it worth the aircraft, is it worth the Look and Feel?
We haven’t had yet the time to review it for you, but I think we will find a moment to do that and knowing vFlyteAir now for a while, I think it will be a beauty! What we offer now for you are some exclusive screenshots of the Cirrus SR-20 version 2.5.


Aerosoft NavDataPro AIRAC Cycle 1709

Aerosoft released on August 17th a new AIRAC Cycle 1709 for their NavDataPro.

For operationally significant changes in information, the cycle known as the AIRAC (Aeronautical Information Regulation And Control) cycle is used: revisions are produced every 56 days (double AIRAC cycle) or every 28 days (single AIRAC cycle).

NavDataPro users are now able to download and install the datasets for X-Plane. NavDataPro is our new update service for navigational data used by various simulatorsWith this service flight sim pilots will always get up-to-date navdata for flight planning and in flight use.

More information can be found at the dedicated Aerosoft web page.

Navigraph AIRAC Cycle 1709

Another Navigraph AIRAC (Aeronautical Information Regulation And Control) period starting on August 17th, 2017. Let’s give some background information about the AIRAC Cycle.

The AIRAC cycle was adopted in 1964 and further improved over the years. Key are the worldwide effective dates with 28 days intervals (e.g. 4 August 2005, 1 September 2005, 29 September 2005, …). Effective days are always on a Thursday. It may look indeed like a long period, 28 days, or even 56, but it should be understood that aeronautical information changes, mostly published through so called AIRAC Amendments.

Back to our Navigraph Cycle 1709, effective from August 17th. By following this link you reach the download section of Navigraph.

vFlyteAir Cirrus SR20 Big Update

We’re pleased to inform you, on behalf of vFlyteAir, that they have released a big update for their Cirrus SR20 version 2.5.

According to Walker “Mario made a lot of improvements to the G1000, and we’ve partnered with Alan Shafto at AeroSimGaming to help us improve the flight model. This version also uses the new FMOD sound system.” But theres’ so much more to tell you. The model update is made dedicated for X-Plane 11. And, here’s the change log list with all new features:

New engine and propeller modelling by Alan Shafto / AeroSimGaming:

  • Engine Handling – The SR20 has a single lever power control that manages both propeller control and throttle. Alan reverse-engineered the throttle quadrant from the aircraft maintenance manual to convert into numbers so we could custom code the propeller control. So now the aircraft will maintain a 2500RPM cruise regardless of the power setting from 40% power up to 85% (Depending on density altitude).
  • Propeller Modelling – Propeller modeled as a Hartzell Scimitar composite propeller. Custom airfoils were used to recreate the correct propeller control at high altitude and low alt
  • Engine Modelling – The Continental IO-360-ES; Engine horsepower output and fuel burn modeled directly from Continental Maintenance and Operation Manual. All operation and limitation data modeled directly from the manufacturer with help from Cirrus Owners and Pilots (the actual list of changes to oil pressure, temp etc would be to huge to include here)

Improvements to overall aerodynamics by Alan Shafto / AeroSimGaming:

  • Wing airfoils custom created from Roncz Laminar Flow airfoils. Modeled to perform slightly differently at low altitude to high altitude, when cruising at 10,000 feet the aircraft will feel different when hand flying to low alt.
  • Wing surface areas and sizes slightly adjusted
  • Fuselage lift modeled – aircraft’s fuselage has a little bit of residual lift at high angles of attack
  • Flight Control deflections modeled off the aircraft
  • Flight Control loading modeled
  • Drag reduced of fuselage and wheel pants.
  • Drag added to landing gear

Improvements to flight plan editing:

  • When you are in the flight plan and the cursor is visible, you can now start entering a new waypoint by pressing one of the ARPT, FIX, NDB and VOR buttons -> the waypoint window will open and your chosen waypoint type will already be entered
    -> this makes it faster to enter waypoints to the flight plan.
  • Waypoints can be deleted from the flight plan by pressing the BKSP button
  • If the very first waypoint in the flight plan (the one shown under “initial position”) is a valid airport or navaid (i.e. not a latitude/longitude), you can select it with the FMS knob and edit it. However, due to the special role this waypoint plays, you can’t delete it (use INIT instead to delete the whole flight plan).
  • Limited support for selecting SIDs, STARs and approaches. This requires “GNS430” navigation data installed in “Custom Data” directory. You can get GNS430 data from Navigraph or NavDataPro. It is important that the AIRAC cycles of the “GNS430” data and the X-Plane 11 data match — procedures will NOT load correctly if your X-Plane 11 data are from a different AIRAC cycle than the “GNS430” data. The support is limited: only FIXes, VORs and NDBs are supported, any other waypoint types will be skipped. Also, the user interface for selecting procedures is not realistic; it just presents all procedures in simple lists.
  • A page menu for the flight plan allows to delete or reverse the flight plan

Improvements to the moving map:

  • The map shown during flight plan creation is now using X-Plane’s “plan” mode, so you can browse through the flight plan and get an overview of the complete plan (the selected waypoint of the plan will be in the center). Note that, due to X-Plane’s map limitations, icons are only shown within X-Plane’s loaded scenery range.
  • The map shown when a “nearest airports/navaids” window is open has been decluttered, to give more focus to the airports/navaids (the compass rose, heading bug and the red course line are hidden is this view now)
  • Changed map declutter function levels: Level 1 hides fixes/intersections; level 2 also hides NDBs; level 3 also hides VOR/DMEs; level 4 hides everything.
  • The navigation map has, in normal view, now bigger icons and texts. Due to technical reasons (… the big icons are sort of a “trick”) and for a better overview, the map shown during flight plan creation has the old smaller icons.

Improvements to the PFD:

  • The attitude indicator has been re-done from scratch, for realistic scaling; this is esp. important for the roll scale, which is now much more precise
  • The speed tape, the altitude tape and the VVI are now custom-made, for a more realistic look and better readability

Improvements to the electrical system:

  • Electrical load of individual systems adjusted
  • PFD and MFD are now on separate electrical busses

Four new liveries, one created on request, see this link.

Includes the new vFlyteAir Pre-Flight and Weight & Balance menus

Added some little details for immersion:

  • Sounds are now all using X-Plane 11’s new FMOD sound engine; we added sounds to keypad buttons, autopilot buttons and FMS knob, for better feedback when entering flight plans. For immersion, the A/C blower now has sound, as well as the avionics fan and gyro.
  • The cursor on the MFD is now blinking in the flight plan, waypoint window and procedures window
  • The starter key/keyfob now vibrates when the engine is running and the aircraft moving
  • Depending on current weight, co-pilot and passengers are shown (you can select to hide them while in cockpit view)
  • The rain textures on the windshield look better now

Want to see more and want to see all the bug fixer? Then you must check out the following dedicated vFlyteAir link.

NAPS Airports Update

We’re pleased to inform you that Freddy De Pues from NAPS gives us the approval to add one of his new airports to the X-Plained Florida collection and the update of a couple of other Floridian airports.

Let’s start with the new Floridian airport Punta Gorda for X-Plane 10.51 and 11.

Punta Gorda Airport (IATA: PGD, ICAO: KPGD, FAA LID: PGD) is a public airport three miles southeast of Punta Gorda, in Charlotte County, Florida. It is owned by the Charlotte County Airport Authority and was formerly called Charlotte County Airport. The airport has mainly been used by single engine and small jet aircraft, but has recently seen more scheduled airline service, with numerous flights offered by Allegiant Air, and some by Frontier Airlines.

As always, worth to download from our dedicated protected download page. Protected means only for registered simmers!

Next in row the updated NAPS airport; KNPA NAS Pensacola Forrest Sherman Field. New to this updated version 8.0 airport is OLS (meatball) with aircraft carrier markings by KAZ Nakata. Check it out at our dedicated download page.

vFlyteAir Twin Comanche Updated

For all of you who own the vFlyteAir Twin Comanche X-Plane 11 aircraft. Received the following news from Walker Guthrie, lead developer from vFlyteAir.

According to Walker “We have a newer version of the Twin Comanche now that addresses a lot of bugs, and also makes new improvements. We have partnered with Alan Shafto of AeroSimGaming for improvements to the airfoils and some corrections to the flight model’s performance and accuracy.”

The list of bug fixes, improvements and new additions is quite impressive. Check out the version 1.2 items:

  • Engine sounds improved with more realistic Piper sounds
  • New airfoils and flight model improvements provided by Alan Shafto of AeroSim Gaming
  • New digital DME receiver added to top of radio stac
  • Now uses X-Plane’s built-in support for 3D propeller disc effects
  • Alternator and Radio Altimeter switches now OFF at startup “cold and dark”. They are ON if the aircraft is loaded in flight or engine running.
  • Hide Yokes command now uses default X-Plane dataref so that the X-Plane Hide Yokes menu option works correctly
  • Prop wash sound now only audible from exterior views, and only when viewpoint is behind the aircraft
  • Added cowl flaps drag – be sure to close the cowl flaps to achieve maximum cruise speeds
  • Added new avionics cooling fan sound
  • FIXED: Engines would not start correctly if user turned off “Custom Engine Start” option
  • FIXED: Increased engine starter RPM ratio in PlaneMaker to allow in-flight engine restart with feathered props
  • FIXED: On-screen menus were out of proportion on multi-monitor setups
  • FIXED: Oil Pressure readings were too high
  • FIXED: Fuel Flow indicator was too low – changed calculations for weight of fuel using correct specific gravity values for AVGAS. Now agrees with X-Plane data output for fuel flow gals/hr
  • FIXED: Props were feathering too quickly – changed prop pitch rate to 22 degrees per second
  • FIXED: Airplane taxis too fast
  • FIXED: Props frozen during replay – now using X-Plane 3D prop disc instead of plugin-controlled – props are now animated during replay
  • FIXED: Our Weight & Balance Total Weight now matches the X-Plane total weight shown in the X-Plane Weight and Balance menu
  • FIXED: Left side main tank fuel pump was turning OFF when switching from right side main tank to right side auxiliary tank
  • FIXED: Cargo Weight slider on Weight & Balance menu was dis-proportionate to the width of the slider area
  • FIXED: Removed prop wash sounds from interior views – prop wash sounds now only heard from behind the aircraft in exterior views
  • FIXED: Autopilot elevator trim effort indicator now correctly shows the difference between trim wheel selected pitch and current aircraft pitch (many thanks to Kuikueg from forum provided this fix)
  • FIXED: NAV tail lamp was shining omni-directional. Changed to shining only aft-ward.
  • FIXED: Landing gear tires too low on pavement
  • FIXED: Engine gauges for CHT were off scale
  • FIXED: CHT/EGT gauges were slightly off scale

More information can be found at the dedicated vFlyteAir web page or at X-Plane.Org.

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