A top-down view isn’t something you always see. A top-down view doesn’t offer you the size walls and thus the quality how 3D objects are made and perhaps that’s also the reason you won’t find them often in reviews and/or impressions. On the other hand, top-down views tells you something about the overall quality of the ortho-photo ground textures, if implemented in the airport scenery of course. But top-down views are also a way to see if other photo-real material is used for buildings, hangars, offices, and the many other objects that are situated on an airport.
Anyway, I made a couple of top-down and “almost top-down” KPUW screenshots. The result …. you may judge and feel free to comment.