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Populate Airports Correctly in X-Plane

We’re pleased to offer you Roymar’s Acrobat tutorial on “How to populate Flightsim airports correctly in X-Plane”.

According to Roymar “Flight simulation has come a long way from when I started “flying” in 1986, when we were fascinated with the crude black and white line sketches for runways and scenery!”

“The detailed scenery, particularly airports, we “fly” on our home computers today creates an immersion factor that rivals and in many ways exceeds that provided on commercial flight simulators costing millions of dollars!”

“However , as many of us know, flying into a deserted airport (i.e. no aircraft to be seen anywhere) destroys some of this illusion, and accordingly many authors of otherwise superb X-Plane scenery renderings go to the most common library available, “OpenSceneryX’, and randomly select planes.”

“The end result is that the immersion factor is destroyed when you are coming into a gate at an European airport (say, your home city that you know intimately) and draw up alongside a “United” regional B1900, or a US airport alongside a “SAS” regional B1900! First of all, how did the B1900 with a range of 860 miles travel across the Atlantic, a trip of at least 3000 miles, secondly do these airlines serve this particular airport, and thirdly do these airlines have B1900 aircraft in their fleet? It takes many hours, sometimes days and months, to create the marvelous scenery, yet the extra time it would take to correctly determine how to populate the airport is less than the time taken to read this tutorial!”

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How To Populate Airports Correctly In X-Plane Zip (1.3 MiB, 385 downloads)