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Norwegian Adventure II

Departing Honningsvag Valan Airport

I can say that my first Norwegian Adventure was a success. It took some time to figure out how to deal with Taburet MeshXP Norway in combination with add-on airports like Hard Landing Studio Honningsvag Valan. In that review you can read all the possibilities how to deal with it in case you own/bought both products. This investment was for me worth all the time I put into it since I need it once more in this second Norwegian Adventure.

This review deals with a short impression of the Norwegian airport Hamar Stafsberg (ENHA) and Orsta-Volda (ENOV). Both are free of charge and provided by Orbx Simulation Systems. It must be said and in my humble opinion fair to the developer, that these X-Plane airports are originally created by Tony Wroblewski. That said, I see this review and adventure as another challenge to explore Norway since this time my intentions are to add within this short flight photo-real or ortho textures. When you’re new to X-Plane or to flight simulation, ortho textures or photo-real ground textures add another realism to the simulator and to your flight sensation.

If that works out as planned, I don’t know yet since initial tests have learned that for some reason adding ZL16 (Zone Level) ortho packages from ZonesPhoto to the Custom Scenery leads to a couple of conflicts. The worse case scenario is that on my route to these two airports I can’t use ortho textures in-between the flight. Well, we’ll see.

Airport (ENHA and ENOV ) Installation

Via X-Plane.Org
Before Orbx added these two freeware Norwegian airports to their collection, Tony Wroblewski uploaded them to X-Plane.Org and till today they are still available at Org. The advantage is that there’s no need to install Orbx Central and the Orbx libraries, but on the other hand, I’m not sure if the original Org packages are fully updated for use with X-Plane 11 which is the case when you download them from Orbx, I assume.

For those who prefer the old fashioned way retrieving these airports via X-Plane.Org, find here the links to the two airports:
ENHA Hamar Stafsberg (Custom HD airport) 1.0.0
ENOV Ørsta-Volda Airport (Custom HD airport) 1.0.0.

Some additional information is worth to highlight to you in case you use Tony’s X-Plane.Org ENOV package and not the one via the Orbx Central app. The same as it is for ENHA, both packages are originally developed for X-Plane 10. But Tony mentioned in that ENOV X-Plane.Org post that it also should work with X-Plane 11, but for that some actions has to be taken into account.

According to Tony “This airport was developed mainly in X-Plane 10, but also works fine in X-Plane 11. The airport was designed to work with the default XP10 mesh, but also works with Ortho4XP. There is a mesh provided – this is a separate folder included in the package – for use with X-Plane 11 which will smooth out the main runway surface. To use this, drag out the z – ENOV Mesh XP11 folder from the package and place it in your Custom Scenery folder and make sure it is below the airport in scenery_packs.ini. The airport can be used with the default scenery, Ortho4XP and Norway Pro (excluding the mesh). I’ve attempted to blend this airport into the terrain as provided by HD Mesh in X-Plane 10. For X-Plane 11 there is an included mesh which will smooth out the terrain. The flattening algorithm in X-Plane messes up the scenery and surrounding mountains so I’ve tried not to use it.“

Later in this review when I check out ENOV, I let you know the outcome and what I all did to get it right.

Via Orbx FTX Central
Before you’re able to download Orbx freeware or payware products, you need Orbx Central. As of this writing, mid of August 2019, FTX Central has been updated to version 4.0.6 and is your starting point for all your Orbx settings, directories, installations, updates and whatever is needed to keep working with Orbx products. Moreover, Orbx Central is now compatible with Windows, macOS and Linux which means Orbx X-Plane 11 products are now also available for macOS. You can say what you want, but this is great news, isn’t it?

After you’ve installed Orbx Central and configured, you’re ready to download the two freeware Norwegian airports; ENHA Hamar Stafsberg, ENOV Orsta-Volda and, important to install since it is needed to work needles with these and other Orbx airports, is Orbx Libraries. Installation is straightforward, just follow what Orbx Central is telling you and before you know, the airports and libraries are installed and very handy too, they are automatically checked for updates every time you start up Orbx Central, if of course applicable. Both ENHA and ENOV don’t come with a document and it should be said that as it looks now, those fields are no longer updated which means they are still at version 1.0.

Other Installations

Installation Taburet MeshXP Norway
MeshXP Norway consist out of the folders z_MeshXP_Norway and z_MeshXP_Norway_Overlays. These two folders/directories should be placed in your X-Plane custom scenery folder and their entries should be located at the bottom of your scenery_pack.ini file, and, the overlay package should be above the mesh and let me make clear that these are not compatible with the AlpilotX mesh packages. I’m not sure if you have AlpilotX packages installed or shortcut or aliases, but you can easily disable lines in the scenery_pack.ini file by changing SCENERY_PACK line into SCENERY_PACK_DISABLED.

MeshXP Norway is compiled using 5 meter resolution elevation models. In the provided manual there’s also a note about the need to deactivate the function “runway follow terrain contours”. As written in the manual “In X-Plane 11 you must deactivate the function airports follow terrain (the switch is in the settings general panel of xp11); this is to flatten terrain around aiports; xplane draw mesh using triangles and this can cause sudden and acute steps because of the high resolution data used to produce the mesh; adding lots and lots more elevation points.”

Using Orthos
It turns out that this will become a problem, at least, what I’ve seen so far during initial tests. This problem happened in combination when using ortho packages from ZonesPhoto. They are made with Ortho4XP which is OK however, in combination with the Orbx sceneries installed and the mesh from Taburet MeshXP Norway, ENHA has suddenly large cliffs round the airport which was before a slight slope. It is correct that ENHA lies on a hill with slight slopes around it, but with the ZonesPhoto ortho installed, I see something I don’t want to see.

I contacted Ray Taburet and he came up with the following answer; “when the ZonesPhoto ortho package is created with Ortho4XP (which is the case), then the photorealistic package come with elevations. Ortho4XP requires that elevation data are included when the tile is built and it uses De Ferranti elevations models from Added to this Ray informed me that G2XPL could b e another option to try out since elevation is not required for G2XPL photorealistic.”

Only problem is that Ortho4XP is available for Windows, macOS and Linux while G2XPL is only for Windows. OK, although I work on an iMac, I do have installed a virtual machine on my macOS. I own Fusion from VMWare and Parallels Desktop for Mac. And then we run into another problem and that is the Fusion supports OpenGL while Parallels support only DirectX. Oops, X-Plane 11 doesn’t support DirectX thus I need to set up a virtual Windows environment to install X-Plane 11 for Windows and test the demo package from G2XPL.

Still with me?

I did that, but it turned out that I didn’t succeed in making my own photorealistic tile with G2XPL around ENHA. As of this writing, I contacted Robert from G2XPL and waiting for him. When he replies, I’ll add that right here in this review. But for the moment, I need to live with the fact that I can’t use any photorealistic package around the airports. Unfortunately he never replied so I leave the G2XPL as it is, but will come later in this review with another solution.

Wikipedia Hamar Stafsberg (ENHA)

According to Wikipedia “Hamar Airport, Stafsberg (Norwegian: Hamar flyplass, Stafsberg) is a general aviation airport located at Stafsberg in Hamar, Norway. It features a 944-by-23-meter (3,097 by 75 ft) runway aligned 15–33 and is owned by Hamar Municipality. The airport is located in an area with very stable climate and good flying conditions.

The airport was built as a joint project between Hamar Municipality and the Royal Norwegian Air Force (RNoAF). The airport opened with a 600-meter (2,000 ft) runway in 1950, which was extended to the current length two years later. Braathens SAFE operated scheduled flights to Oslo, Trondheim and Røros between 1956 and 1958. Flytransport and Helilift both established themselves at Stafsberg during the 1960s, becoming major domestic players in the training of helicopter pilots.”

“The airport received a refurbishment in 1985 and from 1986 to 1988 Widerøe operated scheduled services to Oslo, Bergen and Trondheim. Scan-Craft resumed the services, but closed down the following year. Hamar Fly carried out scheduled services in 1995, but also they failed to make money on a route.”

There’s of course much more real information available on the Internet but for now, this will do. Time to check out this tiny but well modelled airport.

Modeled Hamar Stafsberg Lufthavn (ENHA)

In almost every condition or situation you could ask yourself “is it worth the freeware or payware add-on airport installation”, right?

I think you know already the answer and that’s also the case for these two Norwegian airports from developer Tony Wroblewski. Don’t believe me … I bet you are, but just in case you still have your doubts? For those who have their doubts, check out the following two screenshots.

One is representing – the upper screenshot – the default X-plane ENHA airport while the lower screenshot is the modelled freeware ENHA airport. Although Tony talked about an airfield, Orbx talks about an airport. Reading the Wikipedia data, I think it’s more an airfield. Although it has an old paved tarmac runway, I doubt it’s so busy that it’s a hub for Norwegian airlines!

Comparing the above screenshots tells me that Tony put a lot of time and effort into it to give ENHA the look and feel it deserves. As you can see, it’s not only the runway, some ortho textures that are added to the runway area, it’s also the houses scattered around that are implemented and of course, the different “aprons” that are realistically modelled. The main apron as I may call it comes with nicely and realistic modelled buildings, packed together with smaller objects like cars, trucks, static 3D people, fences, grass, trees, bins and what else you can expect.

The typical red brown control tower looks awesome with eyes for all tiny details. But hold on, there’s more. All other buildings or objects nearby make it complete. I’m seeing different hangars, containers, pallets, and so on. As with every airport, but also with airfields, there’s always a fence with a gate. It doesn’t matter what kind of fence or how it is modelled, and the same applies for the gates, but I can tell you that both are nicely implemented in this add-on airfield.

Perhaps some will say that it’s not up to the latest standard, right? First of all, remember that this airfield was released some while ago, and officially it was only for X-Plane 10. That it still works with X-Plane 11 – updated or not by Orbx – tells me something about the overall quality and modelling of Tony. Besides that, the textures used for those objects and buildings I just described are very nice.

Anyway, when I walk to the other end of the control tower building, I see a car parking place with many cars on it, some 3D people and well modelled and realistic looking houses. It’s amazing when you see these fences. Although it’s a mesh of different fences, it looks real, it’s looks like you’re really there at ENHA.

It’s time to walk along the runway – no, there’s no taxiway – to the beginning of runway 15. Oh yes, at the end there’s a fence or just a removable gate, but again what I’ve seen at other locations, it’s the combination of objects that makes it realistic. It’s the combination of the fences, the grass, the ortho textures, the old and cracked lines and runway number, the nicely blended grass to runway tarmac etc. and, almost forgotten, a sign that you’re not allowed to walk here.

What I wrote before, you’ll find all around, almost everywhere, houses and other objects that complete the add-on airfield with its surrounding area. The same is also applicable for the area near the beginning of runway 15. The nearby road is untouched. That’s default X-Plane 11, but the nearby houses or community is added by Tony. That all give the right atmosphere!

From the beginning of runway 15, I walk back over the grass to the other side, to runway 33, but hold short for a moment when approaching the storage buildings, or property of farmers with containers, pallets, sand dunes and whatever other objects can be found. Since there’s a fence around it that separates the airfield area from “public” area, I think that this area doesn’t belong to the airfield. Neither less, they are situated more or less opposite of the control tower and thus they are a part of the airfield scenery. Does it looks nice, does it look real?

Check it out yourself I would say!

As you can see and judge for yourself, every tiny detail is included. But it’s also fair to say that for example the jet fuel tanks aren’t covered with the latest realistic textures. These textures don’t look so real and yes, I also know that some building textures at these areas don’t use the latest techniques. But hold on, I mentioned before that this airfield has been released already a couple of years back and for that time it was great work.

For that time it could easily compete with payware airports. Some additional notes about this area and what’s what?
The first area with the blue containers belongs to “Sirkula gjenvinningsstasjon Stavsberg” My Norwegian is very bad so I have no idea what it is, but looking on Google Maps I got the impression that this is an area that has nothing to do with the airfield and thus separated from the airfield by a fence.

The second part of this area belongs to the airfield since in the middle you find several hangars – I suppose – and the previous mentioned fuel tanks. The hangar seems to be linked to Aeroservice AS and has a taxiway connection to the runway and the apron.

From this airfield spot, opposite of the runway, I have a good look to what else is modelled in the vicinity of the control tower. It seems that I completely missed a community, situated next of the north of the control tower. This too is made with eye for details. Different houses, basically you can see that they are all different except for 2 or 3 houses which feels OK. Not so sure why these houses are build so close to the airfield, said that, time to see if I can find a logical solution for that. Let me first say that it is true in the way it is modelled and with eye for details. These houses belong here and no idea why they are here. I can only confirm that it’s correctly created.

I think I covered most of the add-on airfield and for sure I’ve forgotten to mention certain areas or objects. On the other hand, that’s then a challenge for you to explore this tiny, but very well modelled Hamar Stafsberg Lufthavn. See you in Ørsta-Volda Airport (ENOV).

Wikipedia Ørsta-Volda Airport (ENOV)

I can imagine that you’ve never heard of Ørsta–Volda Airport unless you work in Norway, being a pilot flying regularly to and from ENOV or that you live in this region, therefore I think it’s a good idea to highlight some Wikipedia background information.

According to Wikipedia “Ørsta–Volda Airport, Hovden (Norwegian: Ørsta–Volda lufthamn, Hovden; IATA: HOV, ICAO: ENOV) is a regional airport situated at Hovden (Hovdebygda), in Ørsta, Norway, midway between the towns of Ørsta and Volda. The airport features a 1,070-meter (3,510 ft) asphalt runway aligned 06/24. Services are provided by Widerøe using their de Havilland Canada Dash 8 as a public service obligation. Owned and operated by the state-owned Avinor, the airport handled 121,021 passengers in 2014.”

“Hovden opened on 1 July 1971 as a municipal airport having cost 5.9 million Norwegian krone (NOK). Until 1993 Widerøe served it using the de Havilland Canada Twin Otter as a feeder service to Ålesund Airport, Vigra. The de Havilland Canada Dash 7 was used from 1985 to 1987. During the early years the airport had very poor regularity and was proposed closed. Terminal upgrades were carried out in 1988 and the runway extended in the early 2000s. Since the 2008 opening of the Eiksund Tunnel and the 2012 opening of the Kviven Tunnel, Hovden has significantly increased its catchment area and now covers a population of 60,000 in southern Sunnmøre and Nordfjord. This had led to a tripling of ridership.” More information can be found a the dedicated Wikipedia web page. (Ørsta–Volda_Airport,_Hovden)

Traveling to ENOV
This sub title could mean everything, right?
Again, and keep in mind that it’s also applicable for me, some geological information about where ENOV lies in relation to Hamar (ENHA) would be a good idea. Therefore I would like to offer you the following chart/map. It’s a map taken from Little Navmap which is an awesome freeware flight planning package. Actually, the package does much more. Check it out at the Little Navmap link.

Although the map shows you a straight line from ENHA to ENOV, it’s only 165NM. Ok, the straight line won’t work in that way so with waypoints added, it will be roughly 200NM when flying via beacons or waypoint to ENOV. On this trip from ENHA to ENOV, I try to use photo-real sceneries from ZonesPhoto. I’m aware that they are of a ZL16 (Zone Level) quality and made with Ortho4XP, but perfect for this FlyJSim Dash Q400 flight.

When it works out with ortho textures installed, it will be a nice flight over the Norwegian landscape. The only problem could be, again, that the ortho texture will conflict with the elevation levels at ENOV and/or conflict with the mesh package included with the ENOV. I’m also not sure, but will find that out, and which mesh package I can use; will it be the AlpilotX HD and UHD version 4 or can I continue with the Taburet MeshXP Norway. We’ll see and I let you know.

Flying to Ørsta-Volda Airport

Possible Configurations
Got that, and as mentioned before, this flight will be from ENHA to ENOV. For this flight I tried out different “Custom Scenery” configurations. Every configuration or added products is one that you like or dislike. Entirely up to you! Let me highlight the possible configurations and thus the packages that I tested/installed in the Custom Scenery folder. Keep in mind, it’s not always the most realistic option I wanted, but that’s because it simply didn’t work due to conflicts:

Configuration (ortho) I:
ZonesPhoto ortho packages
ZonesPhoto ortho overlays
Tony’s /Orbx ENHA and ENOV
AlPilotX HD and UDH Mesh packages

Configuration II:
Tony’s /Orbx ENHA and ENOV
Tony’s ENOV mesh X-Plane 11 package
Taburet MeshXP Norway
X-Europe 2.1.1

A flight based on configuration I means you’ve got photorealistic textures on the ground. The belonging overlays are then taking care for trees, roads, houses, other buildings and so on. Luckily you can use the AlpilotX mesh packages, but it means immediately that you can’t use Tony’s ENOV mesh for X-Plane 11 package. If you enable/activate that ENOV mesh, the photorealistic textures for that tile are disabled. Don’t ask me how or why this is, but that’s what happens. It also means that some cars nearby ENOV are not fully aligned with the ground. That are the issue’s I noticed. Perhaps there’s more, but this is what I saw.

On the other hand, you can also decide to go for configuration II which is not using any photorealistic textures, so what you see are the default X-Plane 11 ground textures. On the other hand, all cars at ENOV are correctly aligned because you can use Tony’s mesh for X-Plane 11. And further more, you can also add the X-Europe packages from SimHeaven.

Oops, when you’re not familiar with SimHeaven X-Europe, it would be a good idea to check what it does. According to SimHeaven X-EUROPE is the new scenery for X-Plane 10/11 having these main features:
– mainly uses OSM data to ensure the most realistic view
– default objects are original XP11 objects (with LR permission)
– highly configurable via library system to change/add objects easily
– different layers (extras, scenery, network)

This means that configuration II offers a total different flight and airport experience. Where configuration I offers you, with certain limitations, a photo real flight sensation, configuration II offers other benefits of add-on programs, but with the default X-Plane ground textures, so not as real as it looks in real.

As of this writing August 2019, Armin from SimHeaven is already busy improving his X-Europe package which will be updating soon to version 3.0. No details are at the moment known, but that will come soon.

My Ortho Flight Experience

Yes, I think this will be fun. Flying from Hamar to ENOV with below a photo-real landscape. It must be said else you think it’s all beautiful, that the ZonesPhoto ortho packages are of a zoom level 16. Around the airports there’s no increase of a zoom level. That said, around the airport and even departing at low altitudes, the ortho ground textures look blurry. I even think that when you have at the airport and nearby a ZL19 quality, then it’s still blurry. Don’t expect suddenly extreme high quality ortho textures, besides that, ortho material also depends on the source you use.

No no, I’m far from an expert, but I know a bit how to deal with Ortho4XP from Oscar Pilote. On the other hand, what I noticed is that when I climb out of ENHA, and reached around FL100, the ground looks gorgeous and that’s then also what you see on the following screenshots. I finally levelled off at FL120 and I was impressed what I saw. I think you like the screenshots too, right?

I may be enthusiastic what I’ve seen on my flight to ENOV, I’m also aware that ortho textures aren’t always the best option. Either the quality of the tiles differ too much, or there are colour differences, or you see clouds like with Bing source textures. And experienced ortho simmers could probably add many more problems when I can. At then end, it’s what you like and when you don’t like it, then you’re stuck with the default X-Plane textures unless you seek for other textures like from Orbx. But Orbx doesn’t bring out complete replacement textures and overlays for other areas, only the complete UK and some US states as I recall.

I hope you enjoyed the ortho Norwegian screenshots, while I prepare myself to check out ENOV. See you in a minute!

Modeled Ørsta-Volda Lufthavn (ENOV)

Different Configurations
Before exploring ENOV, it’s perhaps a good idea to show you, what I also did with ENHA, how the default X-Plane 11 airport looks like, then – the second screenshot – the modelled airport from Tony/Orbx and finally, the third screenshot, Tony’s/Orbx airport scenery and the installed ortho photo textures from ZonesPhoto. You can always have your thoughts about a ortho texture tile quality and I understand that as well as that not all tiles are from the same good quality, but the third screenshot looks great versus the second one that only has the modelled airport installed. Judge yourself!

From this altitude you can already see that the modelled airport not only offers the airport, but also a lot of buildings around it and on your left-hand side, a football field. Further on, you can also see that the package comes with ortho textures included. Not that this is something special since you see that often with good freeware airport packages and standard with all payware airports. Expected or not, it looks good, right?

I think it’s time to go back to mother Earth and see how it’s all modelled and how real it is.

Airport Impression
After arriving at ENOV, the Dash is parked at the designated position at the apron, nearby the hangar. The flight to ENOV was already a success due to the photo-real textures, but the modelled airport is now already a success. Keeping in mind that the airport was originally made for X-Plane 10, it’s also good to see that it works with X-Plane 11.

I tried to compare the modelled airport and surrounding area with real photos, but I’m not 100 percent sure if the mesh or the terrain itself works as expected and does look as expected. To get the terrain or mesh corrected for X-Plane 11, a special package is included.

Keep in mind that the airport is not brand new, and it doesn’t us or doesn’t have all the X-Plane 11 features and above all, even though it is provided via Orbx too, it’s not payware. But it must be said, that the overall look and feel is very good and it is worth to visit the modelled ENOV.

Not all ground and object textures are of the highest quality, but again, it was never developed for X-Plane 11. I’m still happy with what I see. The airport itself and surrounding area comes with ortho textures and a lot of additional objects – nearby tank station, company buildings that are situated around ENOV, cargo or distribution centres, baggage carts at the apron, some static people at the public area and at the apron itself, cars, trucks, stairs and so on.

The airport runway, taxiway, apron ground textures do offer a crispy look although not all painted signs are sharp, but I need to add to this that you only see this when you hover over it else from the cockpit you won’t see this.

The airport itself is quite simple, or perhaps it’s better to say, straight forward. Let me make one thing clear when I write this before you think it’s nothing …. this doesn’t mean it’s a basic modelled airport. No, it’s just a small airport that doesn’t offer much more then what it modelled. As it is modelled, it’s the way how ENOV looks in real.

A couple of apron objects are placed in position, some static people and a static aircraft in the hangar besides some other objects. I suggest that when you want to add a bit more realism to it, you bring the airport alive with either X-Life or WT3 (World Traffic). I don’t have too much experience with X-Life, but for WT3 you can easily create your own traffic file.

I can’t say anything else then that the airport is reflecting the real ENOV although it would be great if it can receive an update with higher quality textures which will bring the modelled airport to current X-Plane 11 standards.

I already highlighted the surrounding area. Besides the good quality ortho textures and the many buildings positioned at the hills near ENOV, it gives the airport a realistic look. Although I mentioned this before, I’ve got the idea that the mesh isn’t at all places 100 percent correct which was with X-Plane 10.5x, but I can live with that. I informed Tony about it and he promised me to have a look into it.

Near the airport, remember that the area is closed by gates and fences to separate public from customs area you find the public entrance of the passenger building – terminal is a bit too much for such a small building – several cars are parked at the parking place, some static people are at the entrance of the building, and there’s also a camper and that’s it basically. Just the right amount of objects to give it a good and realistic look.

You get the impression that at the beginning of runway 6 there’s a cargo area situated, but having a closer look it turns out it isn’t. There’s a fence that separates the airport customs area from the public area and in the public you’ll find the cargo or transport buildings.

Are there any frame rate problems to expect with ENOV or with the ortho textures on the flight to ENOV or at ENHA? No, not at all. Of course, it all depends on your PC or Mac, your monitor dimensions, your rendering settings, but the airports aren’t causing any frame rates issues which is the same for the ortho textures I used during my flight. That mesh packages don’t always work fine with other mesh packages is a bit of a struggle.

Besides that, I mentioned that already in my previous Norwegian adventure. Although I highlight the possible configurations, at the end it’s what you prefer … ortho textures or no ortho textures. Worth to know what to expect and what to do in case you want to explore this Norwegian adventure yourself.


There’s a moment I need to stop else I continue and continue. Time will learn if I go for another Norwegian adventure. It’s still holiday time for me while writing this second Norwegian adventure and soon I’m out of the office for a while. But I managed to fulfil my promise to explore the freeware Norwegian Orbx airports. Feel free to download them via X-Plane.Org or via Orbx with Orbx Central. I honestly don’t know if the Orbx airports are updated versions of the ones that can be found at X-Plane.Org. I do know that both Norwegian airports are still having version number 1.0 which could mean that these are still the original packages. I think they are the same. Whatever you chose, you’ll have fun flying over Norway.

Thank you for reading.

Feel free to contact me if you’ve got additional questions related to this impression. You can reach me via email or to

With Greetings,
Angelique van Campen



Add-on: Freeware Orbx Norwegian Airports
Publisher | Developer: X-Plane.Org | Orbx
Description: Realistic rendition of the airports ENHA and ENOV
Software Source / Size: Download / ENHA approximately 227MB (unzipped)
Software Source / Size: Download / ENOV approximately 453MB (unzipped)
Software Source / Size: Download / Orbx Libraries approximately 898MB (unzipped)
Reviewed by: Angelique van Campen
Published: August 22nd 2019
Hardware specifications: - iMac Pro
- Intel 3GHz Intel Xeon W / 4.5Ghz
- Radeon Pro Vega 64 16368 MB
- 64 GB 2666 MHz DDR4
- 1 internal 1TB SSD (Mojave 10.14.x)
- 1 external 1.92TB SSD (Scenery)
- 1 external 1.92TB SSD (Catalina 10.15.0)
- Saitek Pro Flight System X-52 Pro and X-56 Rhino
Software specifications: - Mojave (10.14.6)
- X-Plane 11.3x

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