According to Jude “It fills a gap in the market for mid-U.S Sceneries. It’s well worth the price. The performance is very good even taking into account the aircraft I tested this with. In short, this is a good airport and yes, I would definitely recommend it.” Curious? Via this review link you can read all about it.
Right now, part II covers “what you miss” when you don’t buy their SBRJ and further on, I offers you a close-up of what can be found around the airport, and believe me, it offers a lot and for sure I’ve even forgotten some spots.
Check out these additional screenshots via part II exclusive airport screenshots SBRJ.
That wasn’t an easy job. It’s different from reviewing an airport or an aircraft. It’s describing a complete area with ortho ground textures, a large city with autogen objects and many landmark objects.
When you fly VFR, then you’ll enjoy the package because many details will be visible due to the lower flying altitude, and the fact that you can easily hop from one airport/airfield or heliport to another. Check it out at our in-depth impressions link.
But that will change after you’ve taken the time to read this comprehensive Drzewiecki Design Chopin International Airport impression.
The overall 3D modeling and texturing is really of a high quality. The passenger terminal, the gates, the jet ways, the aprons, the markings, even the ground equipment, it’s all gorgeous. No more words needed. Just follow this impression link.
On behalf of Marc Leydecker, I would to inform you about his mini tutorial of how to create animating airport objects based on GroundTraffic. X-Plane has come a long way in scenery development but that being said, most of our airports are static. Those airports should be buzzing with luggage carts, tow tractors, vehicles and equipment. A while-while ago, Marginal released a plugin called GroundTraffic.
Honestly, within 15 minutes, you can create your first animation. So what can be animated …. ANY OBJ file (object), thus: cars, trucks, luggage carts, ships, equipment, trees (that would make no sense), etc. Curious how Marc did it? Then check out his mini-tutorial.